Designed, developed and delivered with industry
Designed with industry
Our undergraduate and postgraduate degrees, as well as a selection of our short courses*, are designed in collaboration with leading industry professionals from cutting-edge studios, including DNEG, PlayStation London Studio and Framestore, through our Degree Concept Team (DCT) approach. The DCT brings together experienced industry leaders, academics and students to design degrees that are relevant to employers and up to date.
An advisory board of leading industry professionals also share their expertise and advice with us.
*Compositing for VFX (12 and 18 weeks), 3D for VFX (12 and 18 weeks), Animation (12 and 18 weeks), Video Game Art Production (12 and 18 weeks), Storyboarding and Previsualisation (12 and 18 weeks), Character and Creature Creation (12 and 18 weeks).
Developed with industry
To make sure that our courses stay relevant, you will be taught by tutors who are active in the industry, using briefs based on real-life projects. Some of our tutors are certified as authorised trainers on software like Unreal Engine and Houdini, others get to test the beta versions of new software, and others provide training to industry professionals who look to up-skill in a new software or technique. Our degrees are also regularly reviewed and updated, with input from studio professionals and employers.
Delivered with industry
Our courses and talent development activities are delivered with and by industry-experienced tutors and studio professionals. Our tutors are well-connected and active experts in their fields. They have worked on the likes of Thor: Love and Thunder, Fantastic Beasts, Moon Knight and Star Wars, and for studios including DNEG, Industrial Light & Magic, Walt Disney Animation Studios, Warner Bros, Sony and EA.
Find out more about our industry partners.
Whether it be us providing guest speakers or mentors or Escape Studios supporting us with career development for our teams, we have always found new and important ways to work together on the skills agenda for our industry.
A group of industry pioneers meet and share their expertise and advice with us. They give us advance intelligence on new technology and developments, so our course content is always contemporary and our students can fit into the biggest and best companies in the screen industries.
Advisory Board members include:
Charlie Bayliss - Freelance VFX/CG Supervisor
Tom Box - Co-Founder at Blue Zoo
Eamonn Butler - Head of Animation Division at Cinesite
Adam Dewhirst - Lead Modeller at Industrial Light & Magic
Phil Dobree - Founder of Jellyfish Pictures
Paul Franklin - Creative Director at DNEG
Kate Gabriel - Lighting and Rendering Supervisor at The Mill
Diarmid Harrison-Murray - Creative Director at Untold Studios
Max Howard - CEO at Max Howard Consulting
Alistair Hope - Creative Director at Creative Assembly
Philip Hunt - Partner and Director at Studio AKA
Louise Hussey - Executive Producer at Industrial Light & Magic
Gina Jackson OBE – Founder of GameDev Bootcamps
Shelley Page - Key Talent and Artist Liaison at Locksmith Animation
Ian Palmer - Art Director at Improbable
Simon Payne - Principal Technical Animator at Creative Assembly
Tara Saunders - Studio Head at PlayStation London Studio
Andrew Schlussel - Senior Director, Training and Development at DNEG Animation
James Sindle - Operations Manager at ETC
Amy Smith - Global Director, Recruitment & Outreach at Framestore
Sheila Wickens - VFX Supervisor at MPC
Escape Studios has a validation agreement with the University of Kent. This means that our undergraduate and postgraduate degrees are awarded through the University of Kent. Their validation, combined with our industry-approved content ensures your qualification is rigorous and internationally recognised.
No teaching takes place at the University of Kent. All on-campus classes and the graduation ceremony will be held in London.