3 years (BA) / 4 years (MArt)
Mode of Study
£9,250 per year for 2024 entry
32-120 UCAS points, plus a portfolio
I630 (BA) - I631 (MArt)
Create the games you want to play
Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.
This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.
You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of EA, Rebellion, Codemasters and Framestore.
Why choose this course
Ranked 1st in the UK - and 9th in the world for Game Design and Development by The Rookies
Based in London - home of some to the best video games studios in the world
Partnership with Epic Games - the first Unreal Engine Authorized Training Center in the UK and an Unreal Engine Academic Partner. Our certified tutors also run short courses for studios who want their staff to be trained in Unreal Engine
We’re a member of TIGA, the trade association for the UK video games industry, with the vision to make the UK the best place in the world to develop video games. We were shortlisted for a Best Educational Institution TIGA Award in 2021 and 2022
Industry briefs - work on industry-standard briefs and experience real-life scenarios, just like in a professional studio
Successful alumni - you'll join our community of thousands of Escapees, many of whom have gone on to work at some of the world’s top studios including Rare, Rockstar, Ubisoft, Creative Assembly, Improbable and Framestore
Industry-standard facilities - study in a studio environment that mirrors current industry practice, using professional software such as Unreal Engine
Professional input - our advisory board of experts, from the likes of PlayStation London Studio, Creative Assembly and Improbable, help develop and keep this degree up to date. You will also receive feedback on some of your work from industry professionals
All-round creative skills - study common modules in your first year to gain an understanding of game art, animation and visual effects and how the pipelines cross over
Soft skills - learn soft skills such as teamwork, organisation and giving and receiving feedback to prepare you for work in the real world
Specialism - tutors will help you to choose from advanced modelling, advanced lighting, advanced texturing and materials, real-time FX and foliage
The Escape Pods - our students have worked on projects for Pearson and the British Library as part of our incubator.
Creative foundations - craft (30 credits)
Creative foundations - project (30 credits)
Computer animation - core (15 credits)
Video game art - core (15 credits)
Compositing for VFX - core (15 credits)
3D for VFX - core (15 credits)
Video game art - pro (30 credits)
Video game art - advanced (30 credits)
Specialism (15 credits) - options include:
Advanced texturing and materials
Industry studio project (45 credits)
Advanced specialism (30 credits)
Professional practice (30 credits)
Professional studio project (60 credits)
Art and design (30 credits)
Craft (30 credits)
Process (30 credits)
Business (30 credits)
All undergraduate students on creative art degrees (BA/MArt) study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between animation, game art and VFX if you change your mind before your second year.
From your second year, you’ll start to specialise in the creation of video games and work in teams on industry-style projects.
By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.
If you’re doing the four-year MArt programme, in this final year you’ll develop entrepreneurship skills needed to manage your fledgling studio as a real business. You'll be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The four modules of this final year will cover the crucial aspects that will define your studio's success.
For more details about modules, see the full module specifications.
Unreal Engine 5
GCSE English at grade 4/C or equivalent
Have or be predicted to pass a minimum of two A Levels or equivalent (32 UCAS points). Conditional offers are based on individuals' predicted grades up to a maximum of 120 UCAS points.
Real-Time Generalist in Virtual Production
Real-Time FX Artist
Real-Time Cinematic Artist
Unreal Engine Artist
75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work
25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment.
You should submit your application via UCAS. Our institution code is P34 and our institution name is Escape Studios.
If we make you an offer for a place on the programme, you will need to agree to our terms and conditions for your place on the course to be secured.
Take a look at our application and admissions process.
Minimum academic requirements
If you don't have traditional qualifications, contact the Admissions Team at email@example.com or +44 (0) 207 190 4013 and we'll be happy to discuss your options.
Portfolio submission (2024 entry)
Once we receive your UCAS application, you’ll be invited to submit an online portfolio of your work. We take students who have the talent to succeed, and we know the best way to judge this is not necessarily by just a set of academic grades. Our tutors will review your portfolio to determine whether we can offer you a place.
Your portfolio can be submitted to your applicant portal in the form of an online link (e.g. ArtStation, Google Drive, Dropbox etc.). You can also incude an optional supporting statement (written, video or audio) to be reviewed with your portfolio.
Check out detailed guidance in our Undergraduate Portfolio Guide.
We are hoping to accept international students in the near future - sign up here to receive the latest updates on international applications.
English language requirements
All our courses are taught in English. If your first language is not English, you may need to complete an English language test, such as a Pearson English language test (PTE Academic) or International English Language Testing System (IELTS) test, to demonstrate you have the language skills needed to complete your degree.
|IELTS||6.0 IELTS (with a minimum of 6.0 in Reading and Writing and 5.5 in Speaking and Listening)|
|PTE||62 including 60 in each subtest|
|Cambridge English: Advanced & Proficiency||176 (with a minimum of 169 in Reading and Writing and 162 in Speaking and Listening)|
|Internet-based TOEFL||90 Overall including at least 22 in Reading, 21 in Writing, 17 in Listening and 20 in Speaking|
£9,250 per year for 2023/2024 academic year entry
In addition to your tuition fee, you will need to budget for your living costs and some other costs associated with your studies.
An additional re-attendance fee of £750 per 15 credit module is charged if you need to repeat a module.
Computers are available for you to work on your projects and coursework during opening hours on campus. It is not, therefore, essential for you to purchase your own computer and software. However, many students prefer to have a computer at home as well, so we have prepared some guidance on the specifications to choose.
At our London campus, you will have access to free printing and photocopying facilities. However, you will have to purchase notebooks and other ordinary stationery items. You may wish to purchase your own copies of recommended textbooks, but please note that all textbooks are available to students in electronic editions.
If you will not live at home, you might need to pay for accommodation. Check out our Accommodation information to find out about your options. You will need to budget for transport costs travelling to your classes and to events, such as industry workshops, which may take place elsewhere in central London. Details of public transport costs are available from Transport for London. There may be occasional and optional opportunities for you to attend an event outside central London, for which you would need to pay the transport costs.
We offer financial assistance including a travel bursary, hardship bursary and laptop loan to ensure that all students can access our learning, no matter their background.
Our industry-sponsored scholarships offer a unique opportunity to be hand-picked by some of the biggest names in the industry, from the likes of DNEG, Cinesite and PlayStation London Studio.
Visit our admissions page for more information on fees, funding and scholarships.
“London is now the largest cluster for games studios in Europe. In the next three years, Games London is expected to bring in a further £45m for games businesses and create an extra 270 jobs.” (source Film London)
You’ll graduate with a degree and a killer portfolio put together with advice from tutors and industry professionals. Ready to apply to your first job in the industry!
Some of the opportunities you can consider once you’ve finished your studies include:
Our students have gone to work as both specialist and generalist artists in studios creating games and real-time graphics. Those not only apply to video games but are also used in VFX (film and TV production, virtual production), real-time immersive media (augmented reality, theme parks, rides, entertainment), cinematics, architecture visualisation, VR visualisation, simulations for medical professions and the automotive and engineering industries. Read some of our games Escapee success stories.
Check out our Careers Guide for more information about career opportunities and progression routes.
The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.
Summative assessment breakdown
Level 4 and 5
For level 4 and 5 modules, your assessment will be split into two parts:
The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio.
If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark.
In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.
For further information, please see our student handbook.
Your overall workload will be divided between teaching sessions and independent learning.
During your course, you’ll be able to develop your knowledge and skills in a number of ways. Some learning time will be closely directed and supervised by your tutors, at other times you’ll be free to organise your own study with guidance. All your scheduled studio time, except for some information sessions and presentations, will be in smaller groups based on specialism.
For many of your projects, you’ll work in smaller teams, collaborating to meet a shared brief, with the support and assistance that you need. The craft modules have a higher contact time, as this is where you will learn the knowledge and skills associated with your chosen subject, directed and informed by your tutors’ expertise and experience. These will normally involve a large part of each day in the studio with your tutor and studio assistant, following demonstrations and working on set exercises to help you develop your craft.
The project modules will have a lower contact time, with your tutors taking on the roles of supervisors or studio leads. You’ll meet with them regularly to get feedback and help you stay on the right path, but these modules are much more about you managing the learning experience to meet your objectives. The majority of projects will be team-based, and you’ll have the opportunity to take on different roles in several teams during your studies. Again, you’ll be expected to work in the studios for a significant part of each day, and attendance will be recorded, but outside those times, you’ll be free to organise your work as a team to best suit your project requirements.
Each module has its own area on our Online Learning Environment (OLE) where you will find information about the module and the resources that are provided to support your learning. Some of this information will be dedicated to the module, other elements may be shared across different modules and some may be external assets that can help with your further study. There may be links to videos, online journals and e-books, and you should take advantage of these to enhance your development and take it beyond the studio experience. Tutors may highlight some of these during their sessions. The OLE and our online library also include resources to help you improve your study skills.
Students with additional needs or disabilities are supported by our Student Services Team.
The academic year consists of three terms: Autumn, Spring and Summer. Students on a typical three-year degree attend classes during the Autumn and Spring term, for a total of 30 weeks, and will normally not attend during the Summer term, unless they have to re-attempt assessments.
Per week, your overall workload will be approximately 40 hours. Each week, you will spend 15 hours in workshops and practical classes and 20-25 hours on self-study learning and working on your projects.
For more details about modules, credits and workload, see full programme specifications.
Meet our industry-experienced tutors
They all have industry experience and are experts in their fields. They are certified trainers for Unreal Engine. They’ve worked at studios including EA, Climax, Rebellion, Codemasters and Framestore.
Escape Studios is not like any other higher education provider, it is an actual studio where you learn. Our tutors are ex, or still active industry professionals with years of experience that they’re willing to share with you.